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. Naturally, the trade in gear for these games continues through other auctions, and it seems unlikely that either company has the power to eradicate it completely. . Other game companies have taken a more hands-off approach, condoning and sometimes even facilitating the exchange of cyber goods. This is no less true when it comes to persistent world online games. Players and Publishers React. . One can easily imagine the assortment of potential problems this trend creates for game developers and gamers alike.
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