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Naturally, the trade in gear for these games continues through other auctions, and it seems unlikely that either company has the power to eradicate it completely.
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Edward Castronova, an economics professor at California State University, has been compiling statistics related to the category, and in 2004 it racked up over $22 million in total sales. Other game companies have taken a more hands-off approach, condoning and sometimes even facilitating the exchange of cyber goods.
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