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. . We've all heard it said that time is money. One can easily imagine the assortment of potential problems this trend creates for game developers and gamers alike.

. . When Ultima Online and EverQuest characters started appearing on eBay, a lot of people found it hard to believe that anyone was willing to exchange actual money for game items that are, after all, largely imaginary.

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For those who are serious about trading in game economies, the epicenter of activity is

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Category 1654, Internet Games, on eBay. Sony has been quite firm on this issue, and they've successfully had SOE game items removed from eBay. Edward Castronova, an economics professor at California State University, has been compiling statistics related to the category, and in 2004 it racked up over $22 million in total sales. FREE Newsletter. .

One of the most interesting and unexpected things to arise from online gaming is the birth of real-world economies based on the value of persistent world game characters and items. Sony has been quite firm on this issue, and they've successfully had SOE game items removed from eBay. . Many people equate it with cheating, and consider it unfair that a player can buy their way

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into game status that would otherwise take many game hours to achieve. We've all heard it said that time is money. Gaming for Money: Trading Game Assets. Your Guide to Internet Games. Edward Castronova, an economics professor at California State University, has been compiling statistics

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